The GRE drops Crane into the fictional Middle Eastern-inspired city of Harran, which contains two sprawling areas: the Slums and Old Town. At the beginning of the game, Crane is an underground operative for the Global Relief Effort (GRE), a seemingly humanitarian branch of the government's Ministry of Defense. Dying Light: The story so farĭying Light put players in the boots of protagonist Kyle Crane. Players could also utilize UV light to stun powerful foes, such as the night-stalking Volatiles. There was also a deep system for crafting deadly traps. The game utilized a day/night cycle, which saw its ugly enemies become stronger and more aggressive after dark. These included a number of passive perks and buffs, as well as some more significant options, such as a grappling hook, or a death-dealing combat move.īeyond Dying Light's most defining elements – many of which Techland had previously toyed with in 2011's Dead Island – it also featured some other notable mechanics. The RPG progression system, broken into Power, Agility and Survivor categories, allowed you to invest experience points into your preferred upgrades and unlocks. The parkour abilities, along with your combat and survival skills, were also continually evolving via skill trees. You could walk the city's streets, but it was far more fun - and safe - to stick to higher ground, traversing rooftops, balconies and anything else out of harm's way, using an arsenal of acrobatic skills. The game’s open world was essentially a playground, built around a fluid first-person parkour system. By gathering resources and collecting blueprints, players could fashion upgrades that leveraged fire, electricity, poison and other life-siphoning effects to deliver maximum damage.īeyond the focus on melee combat, Dying Light stood out for its novel take on navigation. Techland complemented the ability to brutally carve up zombies, from brain-stem to bellybutton, with a crafting system that encouraged creativity. This resulted in the sort of gory, in-your-face encounters that shooting foes from afar just can’t match. But that's just our thoughts, and we'd love to know your predictions for the upcoming DLC.Foregoing the usual arsenal of firearms and explosives in favor of an inventive assortment of melee weapons, Dying Light focused on visceral, up-close combat. Many ancient civilisations used combat arenas for sport and entertainment and seeing as Dying Light 2's setting takes place in a modern Dark Ages of sorts, we wouldn't be surprised if that's where this DLC is heading.
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The YouTube description says that the fight is taking place at Carnage Hall, and we can look forward to "an even bigger rush of adrenaline and excitement," when the full trailer is premiered during Gamescom's Opening Night Live next week, August 23rd.
As the camera pans out, the winning combatant walks over to pick up a skull with a makeshift crown on its head, potentially a trophy of some kind.
The general vibe we get from this trailer is that of a combat arena for sport, as the sounds of a crowd cheering can be heard over the two combatants fighting. "What dangers wait for you? How can you beat them? What will you get in return? One thing is certain… it will be brutal!"